The GAME THEORY AND COMPUTATION GROUP has been founded with the aim of melting together two complementary aspects of the interactive decision making.
On one side, the aspect of studying and modeling interactive situations, on the other side the more applied issues of studying computational tools to deal with specific classes of problems.
The group is strongly interested in collaborations with other institutions; currently it has a convention with the laboratory Lamsade of the Université Paris Dauphine and with the Energy department of Politecnico di Milano, to share a co-financed Ph.D. grant. Every scholar/institution interested in having a joint project with us is very welcome.
Permanent Itinerant Game Theory Seminars (P.I.G.S.)
Power indices for games with abstention
Simple games are usually used as a model for binary voting situations. However, in some voting systems players have a third intermediate and separate option: to abstain. These more general voting situations are modelled by (3,2) simple games or ternary voting games.
In this work we study solution concepts for (3,2) simple games analogous to those defined for simple games, such as the Banzhaf or the Shapley-Shubik indices. We mainly focus on axioms and bargaining procedures associated to these indices.
Speaker: Giulia Bernardi
When: Thursday, April 6th, 2017, 1.30 pm
Where: Seminar Room of the Department of Economics, Management and Statistics
University of Milan-Bicocca, Piazza Ateneo Nuovo 1,
Building U7, second floor, room 2104